A curated list of papers and open source resources focused on 3D Gaussian Splatting, intended to keep pace with the anticipated surge of research in the coming months.
If you have any additions or suggestions, feel free to contribute. Additional resources like blog posts, videos, etc. are also welcome.
Paper
3D Gaussian Splatting for Real-Time Radiance Field Rendering, Bernhard Kerbl, Georgios Kopanas, Thomas Leimkühler, George Drettakis
[Paper,
Project Page,
Explanation Video]
Dynamic 3D Gaussians: Tracking by Persistent Dynamic View Synthesis, Jonathon Luiten, Georgios Kopanas, Bastian Leibe, Deva Ramanan,
[Paper,
Project Page,
Explanation Video]
4D Gaussian Splatting for Real-Time Dynamic Scene Rendering, Guanjun Wu, Taoran Yi,
Jiemin Fang, Lingxi Xie, Xiaopeng Zhang, Wei Wei, Wenyu Liu, Tian Qi, Xinggang Wang
3DGS Stable Diffusion
DreamGaussian: Generative Gaussian Splatting for Efficient 3D Content Creation, Jiaxiang Tang, Jiawei Ren, Hang Zhou, Ziwei Liu, Gang Zeng
[Paper,
Project Page
]
Text-to-3D using Gaussian Splatting, Zilong Chen, Feng Wang, Huaping Liu
[Paper,
Project Page,
Code
]